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Metaphor: ReFantazio Director Avoids Fan Reactions For His Mental Health
Katsura Hashino has gone from success to success in his career at Atlus, creating the beloved trio of Persona 3, Persona 4 and Persona 5 and now, Metaphor: ReFantazio. Hashino is
Persona and Metaphor: ReFantazio director "tries not to be that conscious" of feedback, as "looking at reactions isn’t good for your mental health"
Katsura Hashino, the legendary director behind many of the best Persona games and JRPG Metaphor: ReFantazio says he avoids delving too deep into negative feedback for the sake of his mental health.
Metaphor: ReFantazio director avoids fan feedback to protect his mental health
Metaphor: ReFantazio and Persona director Katsura Hashino has said he avoids reading fan feedback to protect his mental health. Hashino discussed the topic of fan feedback with Silent Hill creator Keiichiro Toyama in Famitsu (via Automaton),
Metaphor: ReFantazio Director Says Constantly Looking at User Feedback to His Games Not Good for Mental Health
Metaphor: ReFantazio director Katsura Hashino admits he doesn't look at user feedback on his games to help his mental health.
12d
Why Persona’s longtime director made an epic fantasy RPG
ReFantazio, an epic RPG that launches on PlayStation, Xbox, and PC on October 11th. In a lot of ways, it’s reminiscent of ...
Opinion
5d
on MSN
Opinion
Metaphor: ReFantazio’s music is canonically all in the hero’s head — and now I’m in my head about it
And so now, every single time the song changes in Metaphor: ReFantazio, I don’t think about composer Shoji Meguro. I think ...
4d
The Creator of ‘Metaphor ReFantazio’ Made It Political on Purpose
Rolling Stone recently spoke with the director of Metaphor ReFantazio, Katsura Hashino, about what sets the two projects apart and the work Atlus put into creating a fantasy allegory that he hopes ...
11d
Metaphor: ReFantazio Is the Future of RPGs
Atlus’ new game from Persona designer Katsura Hashino is about to transform fantasy games—with anxiety.
Play Station Universe
11d
Persona Director Katsura Hashino Reveals Creating The Series’ Stunning Menus Is ‘Actually Really Annoying’
The Persona series is known for its striking menu systems, but director Katsura Hashino reveals that making them is 'actually really annoying.' ...
10d
on MSN
Hungry for Metaphor: ReFantazio, I spent 97 minutes fighting a single godforsaken boss that the JRPG's director made 21 years ago
Takes you closer to the games, movies and TV you love Try a single issue or save on a subscription Issues delivered straight ...
12d
on MSN
Metaphor: Refantazio
Metaphor: ReFantazio may be one of the most stylish-looking games ever made, even more so than Persona 5, the incredibly ...
Yahoo
8d
Metaphor: ReFantazio combines real-time and turn-based battles because its director wanted to integrate "the idea of manga and movie-style combat"
Metaphor: ReFantazio has a mix of real-time and turn-based combat because director
Katsura
Hashino
wanted it to have ...
7d
on MSN
Persona Director Reveals the Secret to Atlus' Beloved Games
Katsura Hashino, director of games like Persona 5 and Metaphor: ReFantazio, reveals his philosophy for what makes a great Atlus RPG.
5d
on MSN
Director of stylish JRPGs Metaphor: ReFantazio and Persona 5 isn't excited by "highly polished games that look like they were designed by a bunch of people in a CEO bo…
Katsura Hashino has been at Atlus for around 30 years, and his latest director's credit on the fantasy JRPG Metaphor: ...
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